Trent
@TrentSterlingGame dev since 2009. Multiplayer netcode, VR, shaders, tools, hardware hacking. Unity/C#, Rust, Go, Three.js, WebGPU, Python.
Language Breakdown
Lines of code distribution across 88 owned repositories
T-Shaped Developer
T-shapedDeep in C# with broad versatility
Collaboration Network
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Repos
468
PRs
0
Growth
+18%
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Coding Streak
Contribution activity over the past year
CometDev
@SkylarSDev
ETdoFresh
@ETdoFresh
Zenteon | Daniel
@Zenteon
MangoButtermilch
@MangoButtermilch
Vercidium
@Vercidium
Top Repositories
This is a simple rigidbody FPS/3rd person movement project for Unity. The rigidbody player character is moved using ONLY ADDFORCE! This makes sure that interpolation works, and it also allows for other stuff like explosions, to add cumulative force! There is also an orbit camera.
Dungeon Generator in threejs
Really old Garry's Mod gamemode, broken as fk
C++ Voxel game engine experiment
🚀 High-performance, generic Spatial Hash for Unity. Architected for O(1) performance, zero allocations, and data-oriented simplicity. Includes multi-part masterclass tutorial.
Thin FishNet transport over EOS P2P. Depends on eos-sdk.
EOS SDK v1.18.1.2 Unity package — lobbies, voice, friends. One-click install.
1000 procedural cats swarming your desktop. Transparent GPU-accelerated overlay for Windows.
Unity UPM package bundling the official Epic Online Services (EOS) C# SDK v1.18.1.2 with native libraries for all platforms
Standalone FishNet transport using Epic Online Services (EOS) directly via raw C# SDK. No PlayEveryWare dependency.
Open Source Impact
Contributions to external projects